SERESGENUS: EPHEMERALITY Crafting Guide: How to Access Crafting and Craft Tools, Weapons and Gear
Crafting in SERESGENUS: EPHEMERALITY uses two interfaces: the HAND CRAFTING menu available from run start and a placeable Crafting Table you upgrade through tiers. Here is how to turn the resources you gather into tools, weapons and gear.
Crafting in SERESGENUS: EPHEMERALITY runs through two interfaces: the HAND CRAFTING menu, available from the very start of a run, and a placeable Crafting Table that you craft in Hand Crafting, set down at your base and upgrade through tiers. Every item — from your first Rope to the Ender Chest that carries gear between runs — is built from resources you gather out in the worlds.
Quick answer
Crafting is accessed in two places: the HAND CRAFTING menu, available from the start of a run, and a placeable Crafting Table you craft in Hand Crafting and set down at your base. Craft Rope, then a Stone Pickaxe, then the Crafting Table itself, and upgrade it from tier I to II to III to unlock better tools, weapons and armor — at tier III you can also craft an Ender Chest that banks gear between runs.
Your first crafts in a run
You don't need a workbench to begin — HAND CRAFTING is there from the moment a run starts, and it covers everything from Rope to the Crafting Table itself. The early game plays out like this:
Checklist
- Gather with your hands
Punch trees and bushes to collect wood, plant fiber and seeds — your first crafting inputs.
- Craft Rope in HAND CRAFTING
The opening craft in the menu when a run starts.
- Craft a Stone Pickaxe
Still in Hand Crafting — a pickaxe is what lets you mine instead of punching.
- Mine stone and steel-like ore
Stone feeds the Crafting Table upgrade directly; ore joins your mid-run material pool.
- Craft and place a Crafting Table and Campfire
Both are made in Hand Crafting, then placed on the ground near your base portal.
- Craft a Wood Chest at the table
With the table placed, craft a Wood Chest at it and store items inside.
What every craft is made of
The crafts in this guide are built from resources you gather out in the world. Punching trees and bushes collects wood, plant fiber and seeds. Once you have a pickaxe, mining yields stone and steel-like ore. Fighting pays as well: defeated enemies drop meat and other materials, so combat feeds crafting too.
The material pool widens as a run goes on. Alongside the basics — Wood, Stone, Rope, plant fiber, seeds and meat — you will see Steel Ingot, Voidstone Ingot, Abyss Horn, Beast Bone, Beast Hide, Darkroot Wood, Elderwood, Elemental Residue and Khaen Form. The late-game names matter for crafting specifically: Voidstone Ingot and Abyss Horn are exactly what an Ender Chest requires at Crafting Table III.
For where to farm each material, the how to gather materials guide and the resources guide go deeper.
Upgrade the Crafting Table to unlock better entries
The Crafting Table upgrades in place — you never rebuild it. The Crafting Table I panel lists the first step as Upgrade to II: 50 Wood, 20 Stone, 10 Steel Ingot, 5 Rope, confirmed with an UPGRADE X1 button. Later in a run the table reaches CRAFTING TABLE III, and each higher tier exposes more advanced tool, weapon and armor entries.
The tier gate shows directly in tool progression: a Stone Pickaxe comes straight out of Hand Crafting early in a run, while the Steel Pickaxe waits until the crafting table has been upgraded.
Tools, weapons and armor at the Crafting Table
Crafting Table I already shows a full panel of entries, each with its stat printed on screen:
Data table
| Item | Shown stat | Type |
|---|---|---|
| Copper Axe | POWER 2 | Tool |
| Copper Pickaxe | POWER 2 | Tool |
| Copper Sword | 15 DMG | Weapon |
| Steel Axe | POWER 3 | Tool |
| Steel Pickaxe | POWER 3 | Tool |
| Steel Shovel | DIGS 2x2 | Tool |
| Copper Chestplate | 12 DEF | Armor |
| Copper Helm | 15 DEF | Armor |
| Copper Leggings | 7 DEF | Armor |
| Graben Greaves | 16 DEF | Armor |
| Leaf Pouch | 20 SLOTS | Storage |
The labels are consistent across the panel: entries carry a POWER number (axes and pickaxes), a DMG number (the Copper Sword), a DIGS 2x2 digging area (the Steel Shovel), a DEF number (armor) or a SLOTS count (the Leaf Pouch). For a closer look at either side, see the weapon crafting and gear crafting guides.
Craft an Ender Chest to bank gear between runs
Storage is where crafting pays off beyond gear. At Crafting Table III you can craft an ENDER CHEST from Voidstone Ingot and Abyss Horn and then retrieve cross-run gear from it.
The game spells the loop out on the run-completion screen. Its STORE IN YOUR ENDER CHEST panel reads: "Click a stack to send it to your Ender Chest for a later run; click again to take it back. Craft an Ender Chest in a run to open it." In other words, loot you bank at the end of one run waits for the next, and crafting an Ender Chest mid-run is how you open that storage and take your gear back. What a finished run otherwise pays out is covered in the run rewards guide.
Where crafting lives: your base
Crafting is anchored at your base, which sits beside the portal that unlocks each world and holds the crafting tables and storage chests. The game's own description frames the loop the same way: gather resources from the worlds you explore, craft weapons and gear, and build a base to store your treasures and prepare for your next expedition. The portal side of that setup is covered in the home portal guide.
A Wood Chest crafted at your table is the simplest first storage. When you want to expand, the how to build a base and base storage guides take over from there.
Related Guides
How to Gather Materials
Where to gather each material efficiently and which tools make gathering faster.
Weapon Crafting: Workbench First
Which workbench and resources you need first, and what stronger weapons demand before you can craft them.
Gear Crafting: Armor and Gear
How armor and gear work in the crafting table menu and how the crafting route flows.
Base Storage: Wood and Ender Chest
What goes in the Wood Chest versus the Ender Chest and what survives between runs.