How to Win a Run in SERESGENUS: EPHEMERALITY
A SERESGENUS: EPHEMERALITY run is won by opening all six worlds and defeating Acedia. What the completion screen shows and how to bank loot for later runs.
Quick answer
A run counts as won when you defeat Acedia, the boss of The Abyss — the sixth world — after all six worlds are open. The run then ends on a completion screen headed 'THE ISLANDS LET YOU GO', which is how the game shows you finished it.
- Open the six worlds in order: Verdant Isle, Frost Veil, Aridune, Elder Forest, Vulkaris, The Abyss.
- Each world after the first opens once the previous world's Heart is obtained.
- Defeat Acedia in The Abyss, the final fight of the run.
- The Victor badge, described in-game as 'Win a run.', marks the same finish line.
In the completed run this guide is based on — a solo Spiritbound run on Normal difficulty — The Abyss only opened after the Magma Heart had been claimed in the fifth world, and the completion screen confirmed '6 of 6 worlds opened'.

What the completion screen shows
Defeating Acedia ends the run straight onto a completion screen headed THE ISLANDS LET YOU GO. The subtitle underneath reads 'Acedia has fallen - 6 of 6 worlds opened - 154:57' — the boss that fell, how many worlds you opened, and how long the run took. The 154:57 was that particular run's clock, not a target time.
Below the title sits a results table with five columns: WHO, FATE, LEVEL, KILLS and MASTERY. The observed run's row read 'mikko.cmp', 'Made it home', level 30, 182 kills and +2648 under MASTERY. Those are that run's own numbers — yours will carry your own name, level and totals, so read them as a record of your run rather than goals to hit. 'Made it home' is the FATE entry the winning run displayed.
The third block is a STORE IN YOUR ENDER CHEST panel with this instruction: 'Click a stack to send it to your Ender Chest for a later run; click again to take it back. Craft an Ender Chest in a run to open it.' The observed panel listed stacks including Voidstone, Voidstone Horn, Voidstone Axe, Beast Bone, Beast Hide, Carnage Plate, Coal, Darkroot Wood, Elderwood and Khaen Form, and showed 'Stored 4 - 22 slots free'. At the very bottom of the screen is a RETURN TOGETHER button.
The road to Acedia: opening all six worlds
The completed run opened the six worlds in order — Verdant Isle, Frost Veil, Aridune, Elder Forest, Vulkaris and finally The Abyss — with each new world unlocking once the previous world's Heart was obtained. The step-by-step route below shows where each Heart came from and what it unlocked.
Travel itself is straightforward: you walk into your base portal, which displays the destination before you step through — the observed run showed the prompt 'Step into the portal to travel to Frost Veil'. For more detail on each island, the worlds guide walks through them one by one.
Roadmap
- 1
Verdant Isle
The starting island. Gather, craft and secure the Verdant Heart — inserting it opened the way to Frost Veil in the observed run.
- 2
Frost Veil
Opened by the Verdant Heart. Cryost, Warden of Rime, holds the Frost Heart that lights the next slot.
- 3
Aridune
Opened once the Frost Heart slot lit. Khleorn, The Mobile Castor, drops the Dune Heart.
- 4
Elder Forest
Opened after the Dune Heart. Wake The Firstborn Wyrm with the Wyrm Seed and claim the Elder Heart.
- 5
Vulkaris
Opened after the Elder Heart. Vulkaris, The Living Volcano, drops the Magma Heart.
- 6
The Abyss
Opened after the Magma Heart. Acedia waits here — defeating it wins the run.
The bosses who hold the Hearts
Four of the Hearts come from named regional bosses, and every world on the route had one waiting. Each boss appears with its own named health bar, so you always know what you are fighting:
Data table
- Boss
- Vatranaon
- World
- Verdant Isle
- Notable drops
- Vatranaon Heartplate
- Boss
- Cryost, Warden of Rime
- World
- Frost Veil
- Notable drops
- Frost Heart, Elemental Residue
- Boss
- Khleorn, The Mobile Castor
- World
- Aridune
- Notable drops
- Dune Heart, Beast Bone
- Boss
- The Firstborn Wyrm, Eldest of the Elder Forest
- World
- Elder Forest
- Notable drops
- Elder Heart, Guardian Heartwood — awakened via Wyrm Seed
- Boss
- Vulkaris, The Living Volcano
- World
- Vulkaris
- Notable drops
- Magma Heart
- Boss
- Acedia
- World
- The Abyss
- Notable drops
- Final fight — victory here ends the run
These are the bosses and drops recorded in one completed Normal-difficulty solo run, so treat the list as one proven path rather than the game's full stated ruleset. The bosses guide goes deeper on each fight.
The final fight: Acedia in The Abyss
With all six worlds open, stepping into The Abyss puts you one fight away from the win. In the observed fight, Acedia's second phase included glowing pillars marked BREAK — and the winning player destroyed those pillars before committing damage to the boss. One recorded fight doesn't prove the pillars are a mandatory mechanic, but it tells you what to expect: if BREAK-labeled pillars show up in your phase two, clearing them first is exactly what the completed run did. For a fuller breakdown, see the Acedia boss fight guide.
Win that fight and the run is over — THE ISLANDS LET YOU GO appears, and as far as the game's own screens and badges define it, that is the win.
Bank your loot before you leave
The completion screen is more than a trophy. Its STORE IN YOUR ENDER CHEST panel lets you click any stack to send it to your Ender Chest for a later run, and clicking the stack again takes it back. To open that chest inside a future run, you have to craft one: in the observed run, the player crafted an ENDER CHEST at the tier III crafting table using Voidstone Ingot and Abyss Horn — the table had been upgraded to tier III first — and then retrieved cross-run gear from it. In other words, the stacks you store at the victory screen stay yours, and they are waiting the next time you can craft the chest mid-run. For how winnings carry across runs more broadly, see the run rewards page.
Solo run or co-op party
Nothing shown here requires a group: the completed run behind this guide was solo from lobby to final boss. The game also supports playing with friends in co-op, and the solo guide and co-op tips cover both styles. One restriction is worth knowing before you fill a lobby: a third-party tips list states that runs with more than four players earn no rewards. That detail isn't confirmed on an official source, but until it is, keeping a party to four players or fewer is the safe choice if you want a run's rewards to count.
Where to go from here
That's the full loop: open six worlds, fell Acedia, read the results table, bank your stacks into the Ender Chest, and step through RETURN TOGETHER. If you're still finding your feet, the beginner guide covers the first steps and the classes guide helps you pick who to run with — then it's on you to put Acedia down and see 'Made it home' on your own screen.
Related Guides
Acedia Boss Fight: Beat the Final Boss
Find, start and beat Acedia, the final Abyss boss, with what the fight demands from you.
Worlds Guide: All Six Worlds in Run Order
See all six worlds in run order, what each one adds, and how to travel between them.
Run Rewards: Results Screen and Loot
What the results screen pays out after a run and which rewards you actually keep.
Solo Guide: Clear All Six Worlds Alone
How a solo run starts and how to clear all six worlds without a party.