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SERESGENUS EPHEMERALITY Spiritbound Class: Spirit Colors, Forms and Run Choices

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Spiritbound is a playable class in SERESGENUS EPHEMERALITY. See the spirit color and form choices it offers during a run, the level-up development cards, and the solo NORMAL run the class completed.

Quick answer

Spiritbound is a playable class in SERESGENUS EPHEMERALITY. During a run it gives you two build-defining picks - one of three spirit colors (PINK SPIRIT, BLUE SPIRIT or PURPLE SPIRIT), then one of three forms (PHANTOM FORM, BRUTE FORM or BOUND SOUL) - and every level-up opens a screen titled 'BECOME SOMETHING MORE' where you choose one of three development cards.

  • PINK SPIRIT is described as the healing/support branch, BLUE SPIRIT as bubble/control and PURPLE SPIRIT as time-stop/damage.
  • The run below paired PINK SPIRIT with BRUTE FORM; the HUD then showed SPIRITBOUND, the Pink/Brute status and the Spirit Bomb skill.
  • One solo Spiritbound player on NORMAL difficulty opened all six worlds and defeated Acedia, finishing at level 30 with 182 kills.
SERESGENUS EPHEMERALITY spiritbound class visual reference

What the Spiritbound class is

Spiritbound is one of the classes you can take into a run of SERESGENUS EPHEMERALITY. In the solo run this page is built around, the player picked NORMAL difficulty in the lobby, spawned as Spiritbound on Verdant Isle, and played the entire run with the class, from that first spawn to the final boss. If you are still weighing it against the other options, the classes guide and the page on how to choose a class cover the wider decision, and the beginner guide walks through how a run opens.

The two picks that shape a Spiritbound build

Spiritbound's defining choices are made on two branch screens. In the reviewed run they appeared partway into the run, one right after the other: first the spirit color, then the form.

First pick: a spirit color

The first branch screen presents three spirit colors: PINK SPIRIT, BLUE SPIRIT and PURPLE SPIRIT. The reviewed player chose PINK SPIRIT. The three options were described as follows:

Spirit colorDescribed as
PINK SPIRITHealing/support traits
BLUE SPIRITBubble/control traits
PURPLE SPIRITTime-stop/damage traits

Second pick: a form

Right after the color pick, a form screen offers PHANTOM FORM, BRUTE FORM and BOUND SOUL. The reviewed player picked BRUTE FORM, and from then on the HUD showed SPIRITBOUND with the Pink/Brute status and the Spirit Bomb skill. The reviewed video follows only this one path - PINK SPIRIT with BRUTE FORM - so treat it as one demonstrated build, not a comparison of every combination.

Level-ups: the 'BECOME SOMETHING MORE' screen

Leveling up opens a screen titled 'BECOME SOMETHING MORE' with three development cards to pick from. The first set shown in the reviewed run gives a good feel for how specific the card text is:

Data table

Card
IMPACT RESISTANCE I
Effect as shown on the card
Take 40% less fall damage.
Card
IRON RESOLVE I
Effect as shown on the card
While below the low-health warning threshold (30% health), take 8% less enemy damage. Does not apply while downed.
Card
FLURRY I
Effect as shown on the card
Your spirit punches, or flings its bolts, 8% faster.

The reviewed player took FLURRY I from that set. A later level-up offered DASH CHARGE I, EXECUTIONER I and EXPERT CLIMBER I, and the player picked DASH CHARGE I. These choices repeat at every level-up, so they shape a run as much as the opening color and form picks; the dedicated development cards page goes deeper on that system.

How Spiritbound fights

Combat in the reviewed run used melee attacks, with jumping and dashing to avoid stomps and ground effects. The skill bar in that run held Stone, Red Berries, Raw Meat, Spirit Bomb and Make Shift. Spirit Bomb is the class skill the HUD displayed after the form pick. For the wider systems behind those encounters, see the combat guide and the page on how to fight enemies.

What a completed Spiritbound run looks like

The run this page follows is also a known-complete example: the solo player opened all six worlds and defeated Acedia alone, and the completion screen read 'THE ISLANDS LET YOU GO', with the subtitle 'Acedia has fallen - 6 of 6 worlds opened - 154:57'. The results table recorded the FATE 'Made it home' at level 30, with 182 kills and +2648 mastery.

That result came on NORMAL difficulty, played solo (the lobby showed 1/1 players) with the Pink/Brute build above - a single worked example of the class finishing a run, not a comparison between classes. For the fights along the way, the bosses guide and the Acedia boss fight page cover the endgame, how to win a run follows the full route, and the run rewards page covers the reward side of finishing.