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SERESGENUS EPHEMERALITY Run Rewards: What the Results Screen Shows and How to Keep Your Loot

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Every part of the SERESGENUS EPHEMERALITY run completion screen — the results table and the Ender Chest panel — plus the named drops from the run's bosses and how to store run loot for later runs.

Quick answer

A winning run ends on the screen titled 'THE ISLANDS LET YOU GO': a summary line with your run time, a results table (WHO, FATE, LEVEL, KILLS, MASTERY), a STORE IN YOUR ENDER CHEST panel listing your loot, and a RETURN TOGETHER button. Click a loot stack to send it to your Ender Chest for a later run; click again to take it back. To open the stored loot in your next run, craft an Ender Chest inside that run.

  • Named drops from one run's regional bosses included Vatranaon Heartplate, Frost Heart, Dune Heart, Elder Heart, Guardian Heartwood and Magma Heart.
  • Wisps are earned from every run's rewards, and the Wisp Boost game pass adds +50% Wisps per run, forever.
  • Runs with more than four players earn no rewards, even when the host owns Bigger Server Size.

When a run in SERESGENUS EPHEMERALITY goes the distance — all six worlds opened and the final boss Acedia defeated — the game closes the expedition with a results screen that shows how the run ended and what it paid out. One panel on that screen, STORE IN YOUR ENDER CHEST, decides whether your best loot follows you into the next run, so it is worth understanding every part of the display before you click away from it.

What the completion screen shows

Defeating Acedia — The Abyss final boss — after opening all six worlds brings up the screen titled 'THE ISLANDS LET YOU GO'. Its summary line, 'Acedia has fallen - 6 of 6 worlds opened - 154:57', confirms the boss is down, counts the worlds you opened, and shows the total run time. Below it sits a results table with five columns: WHO, FATE, LEVEL, KILLS and MASTERY.

One observed winning run — solo, on the Spiritbound class, on NORMAL difficulty — finished with these values:

WHOFATELEVELKILLSMASTERY
mikko.cmpMade it home30182+2648

WHO is the player's name and FATE read 'Made it home'. The LEVEL, KILLS and MASTERY numbers belong to that particular run, so read them as an example of the format rather than fixed targets. At the bottom of the screen sits a RETURN TOGETHER button. The route to this screen — opening worlds and beating Acedia — is covered step by step in how to win a run and the Acedia boss fight guide.

The 'THE ISLANDS LET YOU GO' completion screen in SERESGENUS: EPHEMERALITY with the run results table and the STORE IN YOUR ENDER CHEST loot panel

STORE IN YOUR ENDER CHEST: the panel that keeps your loot

Directly below the results table is the STORE IN YOUR ENDER CHEST panel. It lists the stacks from your run that can be carried over — the observed completion screen showed Voidstone, Voidstone Horn, Voidstone Axe, Beast Bone, Beast Hide, Carnage Plate, Coal, Darkroot Wood, Elderwood and a Khaen Form — together with the status line 'Stored 4 - 22 slots free'.

The panel states its own rule: 'Click a stack to send it to your Ender Chest for a later run; click again to take it back.' Banking loot is therefore a deliberate click on the results screen: one click sends a stack to your Ender Chest for a later run, and a second click takes it back out if you change your mind. Only what you send to the chest is described as kept for a later run, so it is worth going through the list before you leave the screen.

Crafting an Ender Chest to open stored loot

Stored items wait in your Ender Chest between runs, but the panel adds a condition for getting them back: 'Craft an Ender Chest in a run to open it.' In the observed run, the player crafted an Ender Chest from Voidstone Ingot and Abyss Horn, then opened it to retrieve gear that had been sent back from an earlier expedition. In practice that gives your next run a small shopping list: have a Voidstone Ingot and an Abyss Horn available — those were the materials used in the observed run — craft the chest, and the cross-run loot inside becomes reachable again. For where loot lives between expeditions more broadly, the base storage page covers storage at your base.

Named drops from the run's regional bosses

The observed run's regional bosses dropped distinctive items:

Data table

Drop
Vatranaon Heartplate
Dropped by
Vatranaon
World
Verdant Isle
Drop
Frost Heart
Dropped by
Cryost, Warden of Rime
World
Frost Veil
Drop
Elemental Residue
Dropped by
Cryost, Warden of Rime
World
Frost Veil
Drop
Dune Heart
Dropped by
Khleorn, The Mobile Castor
World
Aridune
Drop
Beast Bone
Dropped by
Khleorn, The Mobile Castor
World
Aridune
Drop
Elder Heart
Dropped by
The Firstborn Wyrm, Eldest of the Elder Forest
World
Elder Forest
Drop
Guardian Heartwood
Dropped by
The Firstborn Wyrm, Eldest of the Elder Forest
World
Elder Forest
Drop
Magma Heart
Dropped by
Vulkaris, The Living Volcano
World
Vulkaris

The hearts among them are more than trophies: each heart is inserted into a slot to open the next world, which is how one run works its way from the first island to The Abyss. The hearts guide follows that world-opening chain in detail.

Wisps: the reward attached to every run

Runs do not only pay out in item stacks. Wisps are earned from the rewards of each run, and one game pass targets that payout directly: Wisp Boost grants '+50% Wisps from every run's rewards, forever' and costs R$299. The pass's stated description does not list any other use for Wisps, so its advertised value is exactly that permanent per-run increase. The Wisps guide covers the currency, and the Wisp Boost page details the pass.

Party size: above four players, no rewards

One rule can void an otherwise successful multiplayer run: runs with more than four players earn no rewards, so keep parties to four players or fewer. The Bigger Server Size game pass (R$250) lets a host open lobbies of up to 8 players, but the reward limit does not move — runs above 4 players still earn no rewards, and only the host needs the pass. A larger lobby changes who can join, not what the run pays. The full set of passes is listed on the game passes page.

Badges a run can award

Winning also feeds the badge list. The 'Victor' badge is awarded for winning a run, and the public badge overview counts it as the game's rarest: earned by 7.1% of players, 3,336 badges so far. Two more badges sit on the road to that win: 'Bossbane' for felling your first boss, and 'Heart Setter' for setting a Heart in the home portal — a step covered in how to set a Heart.

Before you click away from the results screen

The useful order of operations on THE ISLANDS LET YOU GO: read the results table to see how your run ended, then work down the STORE IN YOUR ENDER CHEST panel and click every stack you want in a future run — one click banks it, a second click takes it back. Remember that the chest only opens inside a run where you have crafted one (Voidstone Ingot and Abyss Horn in the observed run), that every completed run also pays Wisps which Wisp Boost permanently increases, and that a party above four players earns nothing at all. With the right stacks clicked, the loot you fought six worlds for is carried into your next run.