How to Set a Heart in the Home Portal in SERESGENUS: EPHEMERALITY
Walk your Heart up to the home portal, hold it out, and hold F: here is how to set a Heart in SERESGENUS: EPHEMERALITY and the on-screen signs that it worked.
Quick answer
Bring the Heart to your home base, hold it out while standing at the home portal, then hold F. The Heart is set when it is inserted into the portal’s stone frame, the slot it fills lights up, the portal surface becomes a travel surface, and the game shows a “Step into the portal to travel to…” message naming the next world.
- At the portal with a Heart held out, an on-screen prompt appears — with the Verdant Heart it reads “Hold out the Verdant Heart at the portal and hold F.”
- The confirmation message names the unlocked destination; after the Verdant Heart it reads “Step into the portal to travel to Frost Veil.”
Setting a Heart at the home portal is how SERESGENUS: EPHEMERALITY unlocks travel to its next world. Every Heart uses the same short sequence at the same spot, so once you have done it with your first Heart, you know the whole routine.
How to set a Heart, step by step
Checklist
- Bring the Heart home
Hearts are set at the home portal in your base, so head back home with the Heart in hand.
- Hold the Heart out at the portal
Stand at the portal frame and hold the Heart out. Once the Heart is at the portal, a prompt appears on screen — with the Verdant Heart it reads “Hold out the Verdant Heart at the portal and hold F.”
- Hold F until the Heart is inserted
Keep holding F until the Heart is inserted into the frame.
- Check the confirmation signs
A slot lights up, the portal surface becomes a travel surface, and the “Step into the portal to travel to…” message appears with the next world’s name.
What the home portal looks like
The home portal is a large stone frame with diamond-shaped slots, and each Heart you set inserts into one of those slots. That makes the frame its own progress display: a slot that has lit up is a Heart you have already set. Because the same insert-and-travel sequence repeats for each new Heart over the course of a run, you will return to this frame again and again as further worlds open.
How to tell the Heart was set
Immediately after the F-hold, three visible changes confirm the Heart took:
- The Heart is inserted into the stone frame — it is no longer held out in your hand.
- Its slot lights up on the portal frame.
- The portal surface becomes a travel surface, and the game displays the destination message — after the Verdant Heart, for example, it reads “Step into the portal to travel to Frost Veil.”
If that message is on screen, the Heart counted: step into the portal and you travel to the world it names.
The game also lists a Heart Setter badge described as “Set a Heart in the home portal”; it has been earned by 11K players — about 24% of players.
The Hearts and the worlds they unlock
In one reviewed playthrough, five Hearts were set in this order: the Verdant Heart first, then the Frost, Dune, Elder and Magma Hearts. The world-specific Hearts each come from boss fights: the Frost Heart from Cryost, the Dune Heart from Khleorn, the Elder Heart from The Firstborn Wyrm and the Magma Heart from Vulkaris.
| Heart | Comes from | Opens travel to |
|---|---|---|
| Verdant Heart | Used first | Frost Veil |
| Frost Heart | Cryost | Aridune |
| Dune Heart | Khleorn | Elder Forest |
| Elder Heart | The Firstborn Wyrm | Vulkaris |
| Magma Heart | Vulkaris | The Abyss |
The loop then repeats identically for each later Heart: carry it home, hold it out at the portal, hold F, and step through to the world it names. In that playthrough the chain ran Frost Heart → Aridune, Dune Heart → Elder Forest, Elder Heart → Vulkaris and, finally, Magma Heart → The Abyss.
More on Hearts and travel
Related Guides
Home Portal: Set a Heart and Travel
Where the home portal stands, how to set a Heart and travel between base and worlds.
Hearts Guide: What They Do
What Hearts are, where boss Hearts come from and how to use them at the portal.
Worlds Guide: All Six Worlds in Run Order
See all six worlds in run order, what each one adds, and how to travel between them.